GHOST OBJECT ON

This command will make the specified 3D object semi-transparent if supported by the current display card.

  Syntax
GHOST OBJECT ON Object Number
GHOST OBJECT ON Object Number, Ghost Effect
  Parameters
Object Number
Integer
The object number
Ghost Effect
Integer
This value is an integer number such as 1.

  Returns

This command does not return a value.

  Description

This technique is known as alpha-blending and causes the object to appear as a ghost image. If a value of one is specified for the dark ghosting, the object uses negative alphablending. The parameter should be specified using an integer value. Be aware this command assumes you are not directly controlling the Z depth flags with DISABLE OBJECT ZDEPTH, as the ghost command takes come control of Z behaviour. For transparency with using the ghost command, see SET OBJECT TRANSPARENCY.

  Example Code
hide mouse:cls 0:autocam off
ObjectNumber=1
SecondObject=2
ImageNumber=1
make object sphere SecondObject,1
load object "models\model.x",ObjectNumber
load image "iron.jpg",ImageNumber
append object "models\extraanim.x", ObjectNumber, total object frames(ObjectNumber)+1
set object interpolation ObjectNumber,50
position object ObjectNumber,0,0,0
position object SecondObject,0,0,0
position camera 0,2,4
point camera 0,0,0
while mouseclick()=0
set cursor 0,0
print "press q to ghost object on"
if inkey$()="q" then ghost object on ObjectNumber
print "press w to ghost object off"
if inkey$()="w" then ghost object off ObjectNumber
print "press up arrow key"
if upkey()=1 then move camera 1:while scancode()<>0:endwhile
print "press down arrow key"
if downkey()=1 then move camera -1:while scancode()<>0:endwhile
print "press left arrow key"
if leftkey()=1 then turn camera left 1
print "press right arrow key"
if rightkey()=1 then turn camera right 1
endwhile
while mouseclick()=1:endwhile
if object exist(ObjectNumber)=1 then delete object ObjectNumber
if object exist(SecondObject)=1 then delete object SecondObject
if image exist(ImageNumber)=1 then delete image ImageNumber
end
  See also

BASIC3D Commands Menu
Index